Thursday, June 20, 2013

User momentum

The first time I played Crazy Taxi I was shocked at how great it was.

When you crash your car, you just kept on going! You knock over a shopping cart? No big whoop.


Previously, car games would go through a huge, punishing rigamarole if you so much as tapped another vehicle, never mind flipped over on a cactus. You'd have to wait for the whole thing to reset (Mario Kart I'm looking at you).

But Crazy taxi just let you keep driving. It was really cool to keep your momentum and simply be told "by the way you hit something, I'm taking some points off FYI".

Too many restrictions and errors in an interface feel like you're making a big deal out of something you care about but the customer doesn't.

For the love of Peet, only show errors when you absolutely must. As often as possible opt for warnings or informational messages when things might be wonky.

Monday, June 3, 2013

Sunday, June 2, 2013

Remotes are out of control

I keep seeing images like this all over the web. Usually with the caption "How I got my mom/dad/grandma grandpa to stop asking me how to use the remote."

Society is crying out "there are too many buttons on the remote.  Let's face it, there are way too many buttons that aren't relevant. Not just for Grandma, but for nearly everyone.